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Ȩ Ȩ > ¿¬±¸¹®Çå > Çмú´ëȸ ÇÁ·Î½Ãµù > ICFICE > ICFICE 2017

ICFICE 2017

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) A Study on the Game Contents of Virtual Reality Based on the Smart devices
¿µ¹®Á¦¸ñ(English Title) A Study on the Game Contents of Virtual Reality Based on the Smart devices
ÀúÀÚ(Author) Chang-su Ryu   Chang-Wu Hur  
¿ø¹®¼ö·Ïó(Citation) VOL 09 NO. 01 PP. 0183 ~ 0186 (2017. 06)
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(Korean Abstract)
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(English Abstract)
Recent virtual reality (VR) games are dominated by mid- and low-cost smart device-based contents, and the development of the VR market has seen gradual studies toward game consoles and PC-based devices. VR game contents are now developing into VR SW development technologies, mobile application technologies, stereoscopic and augmented interaction through VR/AR motion detection technologies, simulations, and VR content production technologies. In this study, a case study on VR has been conducted to examine the potential of VR game contents in entertainment, panoramic imaging, healthcare, education and experiential training, and indirect communication
Å°¿öµå(Keyword) Virtual Reality   Game contents   Stereoscopic   3D VR goggle  
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