ICFICE 2017
Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
A Study on the Game Contents of Virtual Reality Based on the Smart devices |
¿µ¹®Á¦¸ñ(English Title) |
A Study on the Game Contents of Virtual Reality Based on the Smart devices |
ÀúÀÚ(Author) |
Chang-su Ryu
Chang-Wu Hur
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¿ø¹®¼ö·Ïó(Citation) |
VOL 09 NO. 01 PP. 0183 ~ 0186 (2017. 06) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
Recent virtual reality (VR) games are dominated by mid- and low-cost smart device-based contents, and the development of the VR market has seen gradual studies toward game consoles and PC-based devices. VR game contents are now developing into VR SW development technologies, mobile application technologies, stereoscopic and augmented interaction through VR/AR motion detection technologies, simulations, and VR content production technologies. In this study, a case study on VR has been conducted to examine the potential of VR game contents in entertainment, panoramic imaging, healthcare, education and experiential training, and indirect communication
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Å°¿öµå(Keyword) |
Virtual Reality
Game contents
Stereoscopic
3D VR goggle
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PDF ´Ù¿î·Îµå
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